Principle Author: clima_x
The Army Combat Uniform features an additional identity hiddenSelection that can be used to assign rank tabs and name patches to important characters in a scenario, or just for greater personalisation.
While the RHS EULA stipulates that we cannot permit users to publish re-textures the ACU uniform itself (i.e. changing the camo pattern), config.cpp can be written to assign a texture to the identity selection using the hiddenSelectionsTextures[] array:
hiddenSelections[] =
{
"identity",
"insignia"
};
hiddenSelectionsTextures[] =
{
"path\to\custom\texture_ca.paa"
};
Otherwise, identity textures can be assigned via mission editor on a unit wearing ACU, using the setObjectTexture/setObjectTextureGlobal scripting commands with selectionNumber = 3
object setObjectTexture [3,"path\to\custom\texture_ca.paa"]
.psd templates for the identity selection are available below:
Or using a simple UV map reference image