As of version 0.4.2 we have completely migrated the primary download to the Steam Workshop distribution system. Downloading the mods now should be as easy as Subscribing to them in the appropriate Steam Workshop pages.
With this, we will slowly phase out the old wget
updaters. The main reason for this is that we never expected that the demand will be this high and unfortunately our infrastructure just cannot keep up. Steam Workshop is much better suited to handle the distribution.
Anyone is welcome to mirror the packages if they want. We will gladly link back to the mirror. Torrents will stick around as well, but the torrent link will appear with some delay after each release.
Red Hammer Studios recognizes that when our content has grown so large there is only so much we can test internally to be able to deliver a quality product. So for a while we have been thinking of how to get our mod out to the public (i.e. the best testers out there) as soon as possible, and not wait for large milestones. A side from getting us feedback as soon as possible, it also relieves us from the pressure of keeping easy fixes to ourselves for long periods of time.
In light of this, RHS has devised a versioning and release system that can achieve this! The setup is fairly simple, download a few files and run the updater. All the necessary files will be downloaded and will be ready to play. A new version will be released regularly, by our estimates at least once a month.
Be sure to read the section below on how we version the releases.
Keep an eye on our Facebook (https://www.facebook.com/redhammerstudios) page to be up to date on when latest releases become available.
Enjoy,
RHS Team
0.3.9.1
The versioning nomenclature is as follows:
MAJOR.MINOR.SEMIMINOR.HOTFIX - > 0.3.5
Every fifth semiminor release a Milestone, or a "milestone release", i.e. what we used to call a stable release:
0.3.0 -> 0.3.5 -> 0.4.0
While every normal release is a semiminor release. Small hotfixes usually happen right after a semiminor release in order to patch up something we forgot. This is when the last, fourth digit gets appended.
Download the updaters:
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From here you have 2 choices: you can update directly over an existing installation of 0.3.5+
(smaller download) or if you don't have it do a fresh install (will download the mod completely).
Make sure that the mods are installed in the @RHSAFRF
and @RHSUSF
folders in the Arma 3 root directory.
Unpack the updates to their respective folders.
Run ...\Arma 3\@RHSAFRF\Update_rhsafrf.Bat
(note the path, that is where the .bat file is supposed to be).
...\Arma 3\@RHSUSF\Update_rhsusf.Bat
(note the path, that is where the .bat file is supposed to be).Start the game with these folders in the command line.
@RHSAFRF
and @RHSUSF
folders....\Arma 3\@RHSAFRF\Update_rhsafrf.Bat
(note the path, that is where the .bat file is supposed to be)....\Arma 3\@RHSUSF\Update_rhsusf.Bat
(note the path, that is where the .bat file is supposed to be).Start the game with these folders in the command line.
Linux users can make use of the following wget
commands to update. Note that the commands must be ran from the folders indicated to maintain the folder structure:
Folder | Command |
---|---|
/../../Arma 3/@RHSAFRF | wget -m -nH --cut-dirs=2 --retry-connrefused --timeout=30 ftp://ftp.rhsmods.org/beta/rhsafrf/ |
/../../Arma 3/@RHSUSF | wget -m -nH --cut-dirs=2 --retry-connrefused --timeout=30 ftp://ftp.rhsmods.org/beta/rhsusaf/ |
The easiest would be to put these commands in a shell script not to have to retype the commands every time.
Run the updaters before playing to make sure you are always running on the latest version. The updaters will only download the files that have changed so you don't have to worry about redownloading the whole mod every time.
To check the version you currently have installed look in the @RHS####\CHANGELOG.Txt
file. You can also check the name of the build file in each Addons folder. Note the BBBrRRR.Build
file that is there. The nomenclature is such: BBB
- the build number, RRR
- the revision number of the development repository from which the build was made.
If you want to know what changes have been made between the versions, see the CHANGELOG.Txt
file within the respective mod folders.
Note that AFRF and USAF have different build files!